Final Profit 1.2.2 Update Available now!


Ahoy! And welcome to 1.2.2! Like always, there's more here than I originally intended. There's some big new things. Also, while working on the update the community discovered an interesting exploit that let them clip through certain events, allowing for a lot of sequence breaking. I've added a bunch of easter eggs for some of the interactions they found while doing so, and some fixes to prevent soft locks to open up speedrunning potential. On to the features!

Introducing the Coin Laundry!

A new section of The Capital has opened up, revealing a Coin Laundry where you can compress your Economic Incentive Tokens into a series of compact tiers! With the help of Elora, track down who you need to repair each machine and unlock a new tier of compression. Tied into the new story revolving around the shady organisation known as The Under, trade your compressed tokens for a bunch of new stuff! Or spend them on oodles of Passive Income. But what could be lurking beneath The Under..?




Fill out the new Shop Cosmetic Museum!

A wealthy local in Enterpriston has opened her warehouse for your use, fill it up with all your shop cosmetics, which now all carry over into NG+! But what about duplicates? When you unlock a cosmetic you already have you'll get to choose from a selection of neat rewards!





Travel in... Style?

Traffic has been added to The Capital, they can be a bit of a hazard so watch your step! But Lady Plenty has been working on a new project and needs your help to get the local bus network up and running. Once that's done you'll be able to fast travel around The Capital! But the Oil Barons aren't gonna like that...





Changes:

  • Updated Patron list
  • GG set bonuses now indicate they are active due to 3/3 (in the set bonus text display)
  • Added 4 new GG talent nodes (these are all designed to integrate with other aspects of the game)
  • Added a 9th, 10th, and 11th GG point. (to allow more freedom to choose the new nodes)
  • Added an option to donate Compressed VenDRANK! directly to the bees.
  • Added an option to toggle off commodity refill notifications.
  • Added floating text above the VenDRANK! delivery driver indicating how much he has in storage.
  • Added commas to goalie fund related text.
  • Added a horse dimension themed shop skin (finally we can decorate full horse style!)
  • Changed the text when introducing Art so that Inspiration is capitalised and coloured. (indicating that Inspiration is an item and not a concept)
  • Added a new statue near the challenge mode statue that will appear in NG+, it lets you make a fresh NG+ save based on your current progress.
  • Both statues mentioned above now have floating text.
  • Removed wait time when using Auction Paddle item.
  • Auction Paddle item can now trigger an auction immediately when used on the Auction Plaza map.
  • Influencing stock trends now has choice memory (once again, I cave to peer pressure)
  • Commodity selling now has commas
  • Added a special feature to the horse shop skin
  • Adjusted how the camera is handled during auctions so that it always goes to the right place and does so smoother than before.
  • Added a stacking collectable trophy item that costs 1 billion coins (this is entirely for bragging rights and crazy people)
  • Dimensional shift will now make plant slot cosmetics walk through-able until they are swapped or the map refreshes.
  • Added something  to the grand apple shop cosmetic
  • Added a new book slot cosmetic
  • Added a new map to the gem lab
  • Added a new puzzle (it occurred to me that there was only 1 sokoban puzzle in the game, i wanted to remedy that)
  • Added a new light slot cosmetic
  • Added a way to get battlepass ingredients without the usual method (this is to allow an unusual playstyle/personal challenge)
  • Added a new curtain cosmetic
  • Added a workaround to prevent softlocks when triggering the Faeona council cutaway scene through event clipping.
  • Added flavour text for event clipping into Finnjamin's room.
  • One of the secret customer upgrades now indicates that choosing it will disable their gimmick
  • Dimensional Shift now works on the Bouncer (lasts until a kick is performed)
  • Added a shop cosmetic Museum map to Enterpriston
  • Reworked how shop cosmetics are handled so that they all can carry over into NG+
  • Duplicate shop cosmetics gained in NG+ now give a selection of rewards instead.
  • Enabled certain other items to be carried over into NG+ (I'll leave which ones up to you to discover)
  • Updated RichWoman01 vocal effect
  • Made it so that the Tall Horse shop cosmetic no longer disables the light slot item above it.
  • Added a sneaky workaround to make it so your upkeep won't be subtracted from your coins when you're at 1 billion until your upkeep exceeds your rental income. (no more memeing about not being able to stay at 1billion with the permanent upkeep)
  • Changed the 'Got Token' popup to include how many tokens you currently have
  • Extended the Retail Sector map to make room for new buildings in the South.
  • Added new building: Coin Laundry
  • Added new building: The Under HQ
  • Added new map: Under The Under
  • Moved the Mr. Tony's vending machine into the Coin Laundry instead.
  • Built a new lategame system, Coin Compression in the laundry.
  • Can now check how many NG+ deep you are at the NG+ statue (this won't retroactively count)
  • Coloured goal bonus text
  • Added overpriced art for purchase in the auction warehouse
  • Added a hint about rabbits and crit
  • Added a new Lady Plenty quest in The Capital that unlocks a bus network around the city.
  • Added traffic and road rage to The Capital. (those drivers can be quite profane)
  • Added a quest line that runs through the Coin Laundry and The Under.
  • Added progression and reward system for new compressed tokens.
  • Updated game logo. (probably burying this too deep here, but it's a minor touch up)
  • Implemented hint system for repairing washing machines in the coin laundry, Elora will direct you to repair persons.
  • Added a new shop cosmetic.
  • Added 2 new accessories.
  • Added ledger stat pages for Coin Laundry and associated staff.
  • Changed how going between floors in the shop is handled so there will no longer be lag. (it feels so much better, proud of this one)
  • The Lost Apple minigame will now refund gold when you fail and restart.
  • Harsh Tax Frequency challenge now also increases upkeep rate.
  • Added new HUD for compressed coin tiers and Laundry Time saved up.
  • Plant growers are now spellbindable.
  • Passive Income is now tracked separately from other income in 'best profit' popups.
  • Added 'best profit' popups when leaving the Commodity Pavillion (tracking passive income separately will allow for a much more accurate gauge of profits in the late game)
  • Added biggest commodity profit stat.
  • Slightly extended the fade time of gab windows
  • Added a new song for The Under and Coin Laundry (it's a banger, will add to the OST tomorrow because writing these notes wipes me out)
  • Factored new choices into convincing One
  • Elora will now direct the player to new income sources in the late game, she'll do so from within your office in The Capital.


Bug Fixes:

  • Fixed camera not following to top floor in the shop when you teleport in for the easy craft bag unlock if you have the shop camera lock toggled on.
  • Fixed an issue causing upkeep to go negative during NG+
  • Fixed rabbit hole seeds giving the old items
  • Fixed Mailnan's disappointment going negative (poor Mailnan)
  • Fixed loot bag speedy purchase not working in NG+
  • Bird in sewer will no longer speak in NG+ before they should
  • The early real estate interface in NG+ will no longer clear permanent upkeep

Hotfix roundup:

  • Fixed Vend not dismissing correctly when her level was an even number. (Vend sets the TV volume to intervals of 5).
  • Fixed incorrect game version in credits
  • Fixed a missing trigger for something (what could it be?)
  • Fixed a player visibility bug in Tutetown cutscenes.
  • Fixed the possibility of Mrs. Five cutscene getting stuck in NG+ under certain conditions.
  • Removed Vend initialisation dev square (you weren't meant to find that)
  • Fixed one of the secret customer upgrades not working correctly
  • Fixed Alcoholism secretly going into the negative and causing issues.
  • Fixed commodity trading through tables not increasing max caps.
  • Fixed craft bags going into the negative bug (but also...)
  • Added a secret item that lets you replicate the above bug because it's a useful exploit.
  • Fixed some errors with staff xp carrying into NG+
  • Sped up Automation Sceptre speed
  • Added a small secret
  • Typos
  • Fixed an obscure softlock if using an exploit in NG+ (but also again...)
  • Worked the above exploit into the story if you can pull it off.
  • Fixed playtime display in the end card. (maybe, playtime is an ethereal thing really.)
  • Fixed a duplicate of Meghera appearing under certain conditions.
  • Fixed spellbound Apple Slice costing MP instead of HP (wow, missed that one for a long time huh?)
  • Fixed card sequence bugging out a bit if One isn't present when certain others are.
  • Fixed invisible Vend cutscene in certain conditions.
  • Added a slight pause in Tinto's sell loop logic to hopefully improve lag when the speed upgrade is high.
  • Fixed Tutetown automation not accounting for Birds Hate You mode.
  • Autosold fruit now counts towards amount sold for fruit.
  • Autosold art now counts towards amount sold for art.
  • Very slightly changed some Tea Factory dialogue.
  • Fixed a clipping issue in the Graveyard (why are the clipping issues always there? too spooky).
  • Added a small detail to the L.i.P. sequence.
  • Fixed bird call defaulting to the worst karma option. (birds have been hating you more than they should have)
  • Fixed Upmarket Coffee on table not being interactable
  • Vend will no longer congratulate you on buying the information center if she's working for you
  • Properties will now generate upkeep correctly during a charitable landlord challenge
  • Sped up swapping spellbound
  • Spellbind menu now has icons
  • Made setting spellbinds always available and set to a quickbind key
  • Changed some default keybinds (use spellbind from v to s, equip menu from b to e, set spellbind (new) to a)
  • Vending machines now also give e.i.tokens when collecting profits
  • added a special interaction if hitting a car while the max tier boots are equipped
  • Updated control info at the start of the game
  • made the portable spellbinder unobtainable
  • getting through the faeona crystal no longer blocks movement when successful
  • horse skin unlock now actually works (oops)
  • the chimney outside the bakery will now correctly turn on after the bakery becomes available
  • made the spirit child count as an apple related customer for accessory benefits
  • goalie fund extract input will default to 1bil if you have more than that in the fund
  • increased passive income and upkeep caps
  • added an option to toggle the shockwave during token compression
  • made certain butterflies no longer halt mouse movement
  • added an option to move e.i.token popups to the left
  • changed the mouse click destination to a coin sprite
  • substantially reduced the price of the decorative plant selection
  • fixed dog upgrade costing more than intended

Thanks for playing!

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Files

FinalProfit.zip 1.3 GB
Aug 02, 2024

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