Update: New Puzzles & Areas + Patch Notes
Final Profit: A Shop RPG » Devlog
Version: 1.00.23
A bunch of new stuff to do! Collections, areas, puzzles, activities, and quality of life changes!
I'd noticed that people were mostly ignoring the shop skins available later in the game since they had a high cost and didn't provide any gameplay benefit (classic capitalism). So they've been moved out of that store and placed as unlockable rewards spread throughout the game.
And a few accessories weren't seeing use for similar reasons of not providing direct money gains, so a new dedicated slot for utility accessories has been added!
Quite a few player requests have been addressed in this patch as well, read on for full details.
Changes:
- Added song puzzles. (Also functions as a fun toy!)
- Added Faeona Library interior.
- Increased cloud cover in phase 2 Castle Marx.
- Added a new spell that temporarily disables customer collision.
- Ms. Mandy will now take over as Enterpriston Bureau clerk if you hire the Bird later in the game.
- Added a toggle in the option menu to reduce Horse Dimension VFX.
- Added a vine growth location near where you learn Wild Growth.
- The Fowl House can no longer be purchased before Magnolia is a customer.
- Product upgrade tier is now displayed in the ledger (supply & demand and so on).
- The dog in Enterpriston can now be moved into the store.
- Adjustments have been made to the lava place map.
- The lava machines now have a purpose (lategame).
- A candle crafter for the store can now be unlocked.
- Easy fire unlock now carries over to newgame+.
- Redesigned the couch store layout, available couches are now on display and shop skins have been removed from this store and are now obtainable as unlocks in unique locations throughout the game.
- New apple treasure chest.
- Moved the Warm Curtains cosmetic unlock.
- Added a new room in the Enterpriston Apartment Block.
- Added a separate accessory slot for utility accessories (booze club pin, fish motivation motivator, stocks ring, boots, cultivation gem).
- Restructured the equip and magic menus.
- Added interior for the Guild Tower in The Capital.
- Added Minto the Dragon and their exclusive hoard.
- Profit/loss display popup when leaving the store now has the coin icon and 'g' after the number value.
- Added an unlockable shortcut to Tinto.
- Stock trends can now be influenced through the Ad Agency.
- Added a way to obtain another spoiled orange if discarded.
- Added a hint about being able to type numbers directly into number input windows when using a keyboard.
Bug Fixes:
- Fixed a rare soft lock.
- Fixed candle crafting sometimes using the old animation set.
- Capital HUD now is disabled during the finale.
- Added missing customers to epilogue cutscene.
- Fixed Batnik being able to push you into a corner while sprucing (lol).
Thanks for playing!
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Files
FinalProfit.zip 1.2 GB
Jun 16, 2023
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Final Profit: A Shop RPG
🔮 Progression based merchant sim RPG 🏳️🌈
Status | Released |
Author | ManaBrent |
Genre | Role Playing, Simulation |
Tags | Exploration, Female Protagonist, Incremental, LGBTQIA, Life Simulation, Pixel Art, shop, Story Rich, Working Simulator |
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- 1.01.03 - Update Roundup: Talents, Challenges, and Crit Rework.Dec 17, 2023
- 1.01.00 - Major Update: Golden Goals + VisualsSep 11, 2023
- Update: Refrain & Buffs - Patch NotesAug 18, 2023
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