1.01.03 - Update Roundup: Talents, Challenges, and Crit Rework.
Final Profit: A Shop RPG » Devlog
Ahoy! Welcome to 1.01.03.
This includes 3 content updates and brings the Itch version in line with the Steam version at time of posting.
First up there are 2 devlogs, one for 1.01.01 and one for 1.01.02. Full patch notes below.
Changes:
- Adjusted layout of ledger windows.
- Lowered title BGM volume by 5%.
- Updated Biz' mana charged sprite.
- Added new map.
- Updated Patron list.
- Changed the wording on some Goalie Goal rewards.
- Made the explanation of some Goalie Goal rewards more clear.
- Added Goalie Talent system.
- Added the Gem of Displaced Restoration.
- Goalie now appears near Tinto as well.
- Updated balloon sprites.
- Updated fishing UI.
- Added commas to second boots price.
- Added alternate dialogue to "crime doesn't pay" if in fact, crime is paying.
- You can now ask Boat for a vision to find the seed bag upgrades.
- Added face sprite for The Living Owl.
- Can now become a Slumlord.
- Added something in the upgrade store to subtly suggest how to get the 9th customer.
- Updated the level up text.
- Updated jukebox sprite.
- Added Goalie to epilogue scene.
- Added name boxes.
- The shop open/close item can now be used to open the shop from inside.
- Added commas to the price of the final property.
- Seed purchase input window now is 4 digits instead of 3 if your seed bag is big enough.
- Added an extra box to the box puzzle room to indicate they can be pushed back that far.
- Moved sewer hint to a more obvious place.
- Added Challenge Modes.
- Added an easter egg interaction in the Auction House.
- Moved the Total Relic Eye stat to the Other Stats page from the Faeona Stats page.
- Added individual stat trackers for Relic Eye in each major area's stat page. (this is not retroactive)
- Added a new Relic Eye object.
- Added a couple of easter egg interactions with the Artist.
- Added a new matter of business that can be triggered in The Capital.
- Added notifications when new pages become available in the Ledger.
- Added 2 new early-endings.
- Updated Patron name list with new Patrons.
- Added a Mrs. Five heckle line.
- Finnjamin will now turn towards you once when entering his room (for people who thought he was a beanbag).
- Added a recurring prompt to go to the power plant for the first time.
- Very slight change to wording when you meet Pixa.
- Stock relevant buildings now require access to the appropriate stock to purchase.
- 'Any new business?' text option on clerks is now coloured when it appears.
- Uncollected vending profits are now displayed when you exit the store if they're unlocked.
- Added commas to profit display when leaving the store.
- Added some extra birds.
- Buying stock influence now works for a set amount of ticks instead of lasting indefinitely. Effect can be stacked with multiple purchases.
- Tutetown upgrade dolls will now remind you what their effect is by interacting with them after purchase.
Crit Rework:
- Crit backend logic completely rebuilt to be more robust.
- More detail added to crit explanation in the player stat page of the ledger about how crits work.
- Crit Chains are now indicated when they occur in the popups.
- Capped the max Crit Chain amount to prevent infinite loops at high crit.
- Reworked the Merchant's Cunning equipment to increase the chance of crit chains, and reduced it's crit stat from 3 to 2.
Bug Fixes:
- Fixed a bug where Garganna buying an extra item from the hat accessory wasn't counting as the right item.
- Fixed DPA fine not always working.
- Fixed Faeona HUD not appearing when entering via the Royal District.
- Fixed text in Patron's house using their old name.
- Fixed a minor typo in the Fowl House.
- Fixed an error in the credits page.
- Removed balloon test spot (oops).
- Fixed shop pots 2 and 3 not allowing you to plant seeds you owned manually.
- Fixed some slightly wrong (but not broken) logic on apple chest 11.
- Fixed a rare bug where the tea factory intro cutscene could lock up.
- Fixed spelling error on MassDRANK! intro.
- Fixed VFX during Refrain flashback.
- Fixed missing lake jukebox sprite.
- Fixed one of the Relic Eye objects not counting towards the total.
- Fixed text saying Odina grabs toilet paper when Elora does.
- Fixed a fence clipping issue in the Graveyard.
- Fixed some missing logic for interactions in the Goalie Heal talent tree.
- Fixed an error with Goalie Heal 1/4 logic.
- Fixed a visual glitch with Elora.
- Fixed treasury resetting if unlocked in certain order.
- Fixed a relic that wasn't counting towards it's area total.
- Fixed the capital relics having 1 too many and enterpriston having 1 too few.
- Fixed challenge status info showing bird mode on when tutetown grinding mode was on.
- Fixed magnolia's new ending occuring when it shouldn't.
- Fixed ambient bird in enterpriston entrance not reacting correctly.
- Fixed a bug with elora.
Thanks for playing!
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Final Profit: A Shop RPG
🔮 Progression based merchant sim RPG 🏳️🌈
Status | Released |
Author | ManaBrent |
Genre | Role Playing, Simulation |
Tags | Exploration, Female Protagonist, Incremental, LGBTQIA, Life Simulation, Pixel Art, shop, Story Rich, Working Simulator |
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