1.01.03 - Update Roundup: Talents, Challenges, and Crit Rework.


Ahoy! Welcome to 1.01.03.

This includes 3 content updates and brings the Itch version in line with the Steam version at time of posting.

First up there are 2 devlogs, one for 1.01.01 and one for 1.01.02. Full patch notes below.

Changes:

  • Adjusted layout of ledger windows.
  • Lowered title BGM volume by 5%.
  • Updated Biz' mana charged sprite.
  • Added new map.
  • Updated Patron list.
  • Changed the wording on some Goalie Goal rewards.
  • Made the explanation of some Goalie Goal rewards more clear.
  • Added Goalie Talent system.

  • Added the Gem of Displaced Restoration.
  • Goalie now appears near Tinto as well.
  • Updated balloon sprites.
  • Updated fishing UI.
  • Added commas to second boots price.
  • Added alternate dialogue to "crime doesn't pay" if in fact, crime is paying.
  • You can now ask Boat for a vision to find the seed bag upgrades.
  • Added face sprite for The Living Owl.
  • Can now become a Slumlord.
  • Added something in the upgrade store to subtly suggest how to get the 9th customer.
  • Updated the level up text.
  • Updated jukebox sprite.
  • Added Goalie to epilogue scene.
  • Added name boxes.
  • The shop open/close item can now be used to open the shop from inside.
  • Added commas to the price of the final property.
  • Seed purchase input window now is 4 digits instead of 3 if your seed bag is big enough.
  • Added an extra box to the box puzzle room to indicate they can be pushed back that far.
  • Moved sewer hint to a more obvious place.
  • Added Challenge Modes.

  • Added an easter egg interaction in the Auction House.
  • Moved the Total Relic Eye stat to the Other Stats page from the Faeona Stats page.
  • Added individual stat trackers for Relic Eye in each major area's stat page. (this is not retroactive)
  • Added a new Relic Eye object.
  • Added a couple of easter egg interactions with the Artist.
  • Added a new matter of business that can be triggered in The Capital.
  • Added notifications when new pages become available in the Ledger.

  • Added 2 new early-endings.
  • Updated Patron name list with new Patrons.
  • Added a Mrs. Five heckle line.
  • Finnjamin will now turn towards you once when entering his room (for people who thought he was a beanbag).
  • Added a recurring prompt to go to the power plant for the first time.
  • Very  slight change to wording when you meet Pixa.
  • Stock relevant buildings now require access to the appropriate stock to purchase.
  • 'Any new business?' text option on clerks is now coloured when it appears.
  • Uncollected vending profits are now displayed when you exit the store if they're unlocked.
  • Added commas to profit display when leaving the store.
  • Added some extra birds.
  • Buying stock influence now works for a set amount of ticks instead of lasting indefinitely. Effect can be stacked with multiple purchases.
  • Tutetown upgrade dolls will now remind you what their effect is by interacting with them after purchase.

    Crit Rework:

  • Crit backend logic completely rebuilt to be more robust.
  • More detail added to crit explanation in the player stat page of the ledger about how crits work.
  • Crit Chains are now indicated when they occur in the popups.
  • Capped the max Crit Chain amount to prevent infinite loops at high crit.
  • Reworked the Merchant's Cunning equipment to increase the chance of crit chains, and reduced it's crit stat from 3 to 2.


    Bug Fixes:

    • Fixed a bug where Garganna buying an extra item from the hat accessory wasn't counting as the right item.
    • Fixed DPA fine not always working.
    • Fixed Faeona HUD not appearing when entering via the Royal District.
    • Fixed text in Patron's house using their old name.
    • Fixed a minor typo in the Fowl House.
    • Fixed an error in the credits page.
    • Removed balloon test spot (oops).
    • Fixed shop pots 2 and 3 not allowing you to plant seeds you owned manually.
    • Fixed some slightly wrong (but not broken) logic on apple chest 11.
    • Fixed a rare bug where the tea factory intro cutscene could lock up.
    • Fixed spelling error on MassDRANK! intro.
    • Fixed VFX during Refrain flashback.
    • Fixed missing lake jukebox sprite.
    • Fixed one of the Relic Eye objects not counting towards the total.
    • Fixed text saying Odina grabs toilet paper when Elora does.
    • Fixed a fence clipping issue in the Graveyard.
    • Fixed some missing logic for interactions in the Goalie Heal talent tree.
    • Fixed an error with Goalie Heal 1/4 logic.
    • Fixed a visual glitch with Elora.
    • Fixed treasury resetting if unlocked in certain order.
    • Fixed a relic that wasn't counting towards it's area total.
    • Fixed the capital relics having 1 too many and enterpriston having 1 too few.
    • Fixed challenge status info showing bird mode on when tutetown grinding mode was on.
    • Fixed magnolia's new ending occuring when it shouldn't.
    • Fixed ambient bird in enterpriston entrance not reacting correctly.
    • Fixed a bug with elora.

    Thanks for playing!

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