Final Profit 1.2 Update Available now!


Ahoy! And welcome to 1.2! This update has been in the works for about four months, it took me longer to put together than previous updates because this one has SO much in it. I'm going to keep some of the changes secret which is a terrible marketing move because there's some really cool stuff included that I'm proud of and want to show off! But I think it will provide the best experience for players if there are some surprises, so please make up for my foolishness by convincing others to check out the game!

The most obvious feature is the visual overhaul adding lighting to the game. This is what took the bulk of my time as I went through and manually painted the light values onto each map, as well as adding light sources to existing events and adding new light props to be used as diegetic light sources. For those who prefer the original look there is an option to toggle lighting on or off. But I do hope you'll like it!

Also, I got my hands on the Freeplay award that Final Profit won! A cool design by Lara Chamas.



Now let's dig into it.

Changes:

  • Overhauled visuals throughout the whole game, adding lighting
  • Added a bunch of new Apple Treasure Chests.
  • Added some new Relic Eye locations.
  • Added 4 new songs


  • Added 2 new secret customers
  • Added 11 new locations: Including Magna's Sanctum, Worker Lodgings, Records and Accounting, The Bakery, Ancient Sanctuary, and more!
  • Added new Patreon patrons to the Patron list.
  • Added a new wing to the upgrade store for the lategame optional customers, they each have 2 upgrades like regular customers do.
  • Added a vine growth spot near the Famine Memorial.
  • Updated the Famine Memorial map.
  • Added some extra text to Pixa's Gem item description.
  • Added popups when collecting seeds. ("The mechanics of growing fruit and seeds can confuse some people at first, hopefully this will make it more clear what the benefit of letting plants grow to seed are.")
  • Added reminders to get back on track with the plot in The Capital that trigger in Enterpriston.
  • Added a more noticeable animation to the training minigame targets.
  • Added an option to toggle the new seed popups.
  • Added a new level reward questline.
  • Goalie now tells you if you have unspent GG points when talking to them in the shop.
  • Changed the graphic of the fish scanner to make it more obvious that it can move up and down. ("It seems a lot of people weren't realising that they could move the scanner while fishing, which made the minigame feel a lot more tedious")
  • Added an option to disable the text skip button by talking to the NPC who explains how it works in the Information Centre.
  • Added a new hidden shop skin
  • Magnolia no longer moves behind the tree in her backyard ("Magnolia is a really important customer and her move pattern was making her duck behind the tree straight away when entering the zone, making it more difficult than intended to find her")
  • Added 2 minor missable easter eggs in very specific points of the story. ("Both very short windows to encounter")
  • Altered the effect of the Greedy Apple accessory, and changed the item description to account for this.
  • Added "Help!" text above Finnjamin when he is lost ("This should make it easier to spot him")
  • Auction zoom now lasts longer and zooms further
  • The main token exchange NPC now has "Exchange" text above them ("It wasn't super clear that this NPC had unique exchange options when the other 3 had text above them and this one didn't")
  • Added "Pick up" text above all curtain cosmetics in the game. ("These often looked like part of the background, this was intentional but I'd rather players actually found these")
  • Added an upgrade for the Time Pineapple
  • Added a set of horse themed cosmetics for the Biztorium
  • Added visions to help find the bees if you reach the beehive without all 4 found.
  • Added a new hidden area.
  • Changed the interaction with the slide in the City Markets to activate on touch rather than on interact ("Because apparently people don't try clicking things when they get stuck")
  • Added 3 new Basket cosmetics for the Biztorium ("With associated new screen VFX as all baskets have")
  • Added a new Accessory line, the Gift of the Fae ("Along with lesser and greater variants.")
  • Added a mysterious door to the start of the game
  • Added a line when One introduces you to your office, explaining that looking for new ways to make money at this stage is up to you
  • Altered how much a decision regarding Mx. Two effects One when it counts
  • Paying off Faeona's debt now alerts the player that the Palace has become available for purchase.
  • Dramatically increased the cost of rental maintenance ("Money becomes a bit too easy in the late game, I want to reign that in a little, there are other adjustments in this area to smooth out the progression better")
  • Changed the price of stock influencing from 20k to 30k, and the ticks gained from 40 to 30
  • Added some extra animation to a cutscene involving One and Mr. Four
  • Added some extra jumping spots around Lake Liability that lead the player into a position where they can see more clearly that there is a path towards Castle Marx ("Players usually find Castle Marx on their own after paying off the bee blocking the path, but occasionally they turn around without jumping across the lake and then forget about it. Hopefully this will provide those players with a way to remind themselves that there is a location they haven't found a way to yet")
  • The rate at which upkeep increases now accelerates the higher it gets
  • Refrain will now tell you to talk to her again for buff explanations the first time you unlock one.
  • The music in the first auction now changes if you accept the loan
  • Added alternate dialogue if you've saved up enough coin before meeting Batnik
  • Magnolia now counts for the old lady accessories
  • Added a 4th option when deciding how to handle bringing the train online
  • The Gem of Displaced Restoration can now be used in the climactic confrontation
  • A certain auction NPC will no longer bid when they are deceased ("too spooky")
  • Changed the "Table Full" text to "Collect Ale" when there's 5 free Ale available on the Tutetown table.
  • Streamlined the crafting systems to hopefully improve performance ("They're still not perfect but it seems to be better than before")
  • Added dialogue when buying the Auction House indicating that you can go inside
  • Increased the necessary fungi to complete one of the Tony quests from 5 to 6
  • Changed the graphic for the sign outside Enterpriston
  • Changed the Capital Stocks minimum and maximum prices when unlocked.
  • Added a set of upgrades to improve the Capital Stock prices, as well as reveal the limits.
  • Added a witch hint about collecting dividends
  • The large fire collectables in the Lava Place will now have a popup indicating that they give +3 ("This was already indicated if you watched the score, but in the moment players aren't looking at that so this way makes it much clearer that they are more valuable, which can lead to more interesting route planning")
  • Something is happening in the Horse Dimension
  • For accessibility reasons, keys that were previously always locked can now be rebound. ("Just be careful not to unbind things necessary for UI navigation and leave yourself stranded! Though if that does occur you can still use the mouse to interact and fix it")
  • The Time Pineapple now also speeds up slow automation products in progress ("Just ones in progress and just until they land")
  • The customer found SFX will now play when rescuing Finnjamin
  • Improved the sprite used for Margothorn's hat collection
  • Biz will now direct the player to the Inn when trying to sleep in the ratty bed in Tutetown ("Often at the start of the game when players are trying to figure out how to recover HP and MP the first thing they try is sleeping in the bed, now when they do the game will direct them to where they need to go")
  • Added 'best crit chain' stats to each product ledger page
  • Changed the numbers in the VenDRANK! text description
  • Moved where the last purple skeleton is slightly so they can be clicked with the mouse ("Mode 7 be crazy sometimes")
  • Sewer rat squeak pitch interval now changes by 3% at a time instead of 1% when interacting successfully
  • Changed the Witch hint regarding rats
  • Added a Portable Ledger item available in the late game
  • Biz now says something different when picking up Economic Incentive Tokens around The Capital if the system has already been unlocked
  • Added game version info to the end of the credits panel
  • Changed the graphic for Batnik's oven
  • Changed the move route for a boy in the City Markets so he won't stray too far away from his start position
  • Tall Horse in the shop now turns when spamming them
  • Adjusted what the Collector says when talking to them with an Apple count between 25-50
  • Added an option to toggle lighting on/off
  • Once the larger tax input field has been activated once it will remain active permanently ("This was previously meant to scale with how much tax you required, but late game players asked for it to become permanent. I didn't want to make the large input field the default because the huge number is both daunting and harder to process in the early game, this way covers both sides")
  • Changed the Mana Flame light cosmetic to stay blue rather than cycle through colours.
  • While taking the generous path with the Artist questline you can now check the rejuvenation level status at the Artist's computer.
  • More horse things.
  • Added a secret easter egg.
  • Increased Odina's walk speed in the train flashback.
  • Added a new witch hint.
  • Slightly adjusted an old witch hint.
  • Added a way to escape if you get boxed in by the King during the first auction.
  • When the Ring of "OH NO MY STOCKS!" notifies you that your dividends are full it will now also create a mail icon under the gold hud that will stay there until dividends are collected.
  • Added 2 new accessories.
  • Disabled Apple Slice in the Market Toilets ("No more shall you cheat your way out of washing your hands, the Apple did not approve")
  • Tax and loan input now checks gold at the time you input instead of just when opening the vault
  • Existing Tea stock is now surrendered when beginning the 100 tea quest.
  • Added a new tier of fullness that Bucks Mana plant can reach which also changes how it works.
  • Reduced animation frequency when interacting with Bucks Mana plant.
  • Added a new hidden upgrade.
  • Mr. Craft will now be alarmed about fire.
  • Changed the animation associated with gaining Economic Incentive Tokens, and reduced the volume of the SFX.
  • Crit notifications now only show the final chain amount
  • Added a separate toggle for Economic Incentive Token popups, instead of pairing it with the Crit toggle
  • When the 2 bee upgrade is selected, the second bee will now operate on its own loop counter instead of both bees sharing the same one. ("This effectively doubles how much VenDRANK! they will buy")
  • Adjusted bee move routes so they don't cause traffic jams
  • Increased the limit of effectiveness that bee loops can generate in NG+
  • Shrunk the glow around the Mana Orb sprite so it doesn't clip around the edges
  • Reduced the volume of the SFX that plays when casting a spellbound spell, and also added variation to the SFX
  • Slightly adjusted some flavour text when interacting with the oldest Queen's grave
  • Locked the craft bee upgrade behind having unlocked easy wax
  • Increased how quickly Upmarket Coffee's purchase speed is sped up under the effects of the Time Pineapple and gave it a 'speedy' looking sprite to match.
  • Added a bin outside the Squeaky Lagoon ("Most alcoholism quests were designed with Enterpriston's Underwalk Pub in mind, now there will be a bin available if this quest occurs in The Capital")
  • Added floating text above vending machines indicating how much coin is available to collect
  • The Collector will now provide a hint if talking to them while looking for a suitable vessel
  • Horse things
  • Added a 30 frame cooldown on the L.I.P. animation triggering ("This should improve visibility in certain locations where it was triggering a lot")
  • Slightly buffed the coin rewarded from the trial in the Labyrinth
  • Integrated lighting into how the trial works.
  • Added a 1 second pause after interacting with Orange Salesmen to allow time to escape if 2 corner you
  • Added a dust particle visual effect to the Tutetown store
  • Added an Owlet Lich upgrade after maxing out the Owl Lich
  • Changed item descriptions on the Loot Bag and Battlepass
  • Added a popup to notify when Commodity Traders max stock increases ("The way this works is quite obtuse, hopefully this makes it more clear how to utility the traders to best effect")
  • Updated sprite for the Apartment Garden pillar
  • Stats in the menu now display in relevant colours
  • Changed HP and MP menu bar colours
  • Added an extra set of face sprites for Rebertha
  • Changed the nameplate for the entity in the Deep Lava Place from ??? to Dimensional Entity ("Most players find this before they're allowed in, being told to come back later. But it was unclear when that should be without knowing who this was")
  • Shifted the price of couch cosmetics so there are cheap options
  • Added a kick animation when the Bouncer kicks the Loot Goblin


     

  • Added a new hidden side quest to Tutetown that can help speed it up ("This is very hidden, it's not intended for regular players to find this. It exists as an option to help speedrunners get through Tutetown quicker")
  • Added an entrance to the Underside (sewers) from the Underwalk Pub ("I would always come out the teleport and think it would be nice to walk straight up into the sewers, well now I can!")
  • Added a minor new thing that you can do in the Underside
  • Changed the VFX in the Underside
  • Removed one of the chairs in the section of the train that is a sneaky walkway to better imply that it can be walked through
  • Scanning a certain royal will no longer work after they've lost royal status
  • Bird will now say something if you talk to them in the sewer while Relic Eye is active
  • Reduced cloud cover in The Capital
  • Changed the dialogue with Goalie if you try talking to them at the meadow with 0 goals complete ("directing the player to talk to them back in the shop")
  • Scanning King Bean when you learn Sense Royalty now counts towards having scanned them for the collection
  • Lowered title screen BGM another 5%
  • Lowered the volume of Cora's theme by 20%
  • Added a new accessory
  • Added a small line of dialogue to something the Bird says early in the game
  • Added a minor easter egg to Faeona
  • Adjusted the fixed camera position upstairs in the shop to accommodate the VenDRANK! compressor
  • The shop skin hammers will now have "Skins" text above them
  • Changed that one annoying shadow in Fae Creek that everyone  brings up.
  • Reworked customer upgrade backend to make it easier for me to work with them.
  • Added 2 new plant slot cosmetics.
  • Added light emitting butterflies to certain dark maps. Sometimes they will follow Biz.

     

  • Added some tall buildings to the left side of the Auction Plaza ("These are just environmental to work with the new shadow and lighting effects")
  • Added some tall trees to the Faeona Slums
  • Added a reminder that autosaves exist when getting the 'Too Soon' ending.
  • Added 2 new recipes to the accessory combiner. ("One of these is the long promised percent based passive income accessory")
  • Added the new recipes to the combo spoiler book.
  • Added a questline to combine utility accessories
  • Added extra props to various locations to be used as diagetic lighting.
  • Added a real estate purchase event to one of the buildings with a new interior to indicate that it can now be entered
  • horse
  • Rewards pulled from rabbit holes now scale with crit
  • Added 6 missing items to Minto's Hoard
  • Added a new easter egg
  • Added a new spell ("This is very hidden, good luck")
  • Firing the Taxman is no longer ruthless
  • Added some minor flavour dialogue when buying the last property
  • Rerolling a complete goal will now warn you and ask for confirmation
  • The Taxman will now clarify that you only have to worry about him while you're in the store, he'll do this the first time he collects
  • Added a secret related to Refrain that leads to unlocking Buff Stacking
  • Certain choices now effect max stock prices
  • Added another new section to the upgrade store, and a new way to access the upgrade store in the lategame
  • Stock prices now change twice as fast
  • Added up/down arrows next to the stock hud indicating which way the price last moved
  • Added yet another new section to the upgrade store
  • Added a way to toggle customers on or off individually
  • Added a VERY secret new location, with a weird new minigame
  • Added additional playtester credits

Bug Fixes:

  • Fixed some typos
  • Fixed Dr. Three getting stuck in a certain scenario.
  • Fixed some interactions with one of the hidden Artist locations in the late game.
  • Fixed a bug where party members would join the party when they shouldn't. ("This one had been haunting me for so long but it's finally solved!")
  • Fixed Craft Bag 1000 quest triggering during hide and seek.
  • Fixed the Craft Bag craft box changing when the 1000 quest was triggered rather than when it concluded.
  • Added missing entry sound for Patron in the shop.
  • Fixed a sign that was displaying the wrong graphic under certain conditions.
  • Fixed King Bean's name appearing above his portrait before we learn his name.
  • Fixed Large Gems granting passive income at a time when they shouldn't
  • I think I fixed a soft lock that can occur in NG+ in the Craft House
  • Fixed an issue causing Goalie text display to sometimes not update a couple short of reaching the goal
  • Fixed inflation tier Upmarket Coffee not being the correct price ("omg it's been hurting your profits all this time! Well, it was still very profitable, just not as much as I intended.")
  • Fixed Goalie Goals note giving free booze when the goal is exactly 10
  • Fixed a short holdup that would sometimes occur when leaving the Underwalk Pub via the barkeep node
  • Fixed text events blocking interactions in Minto's Hoard
  • Fixed a bug with Patron's stat page
  • Fixed VFX load triggers sometimes not occurring when entering the shop
  • Removed a testing square in the horsecut that had some serious sequence breaking potential! ("I'm glad none of you managed to find that one")
  • Fixed being able to recruit a certain customer when they were already dead.
  • Fixed Mana not going towards Odina's Mana Pool when buying bulk hats.
  • Fixed a bug with the Apple house sign.
  • Fixed egg counter in NG+ being 1 short
  • Fixed an issue where the display for Ale gained from Goalie was wrong AND the calculation was also wrong ("but different wrong, it was so wrong")
  • Fixed a bug that was limiting the performance of bee loops in NG+ ("tee hee bees were bugged")
  • Fixed name on Squeaky Lagoon sign after buying it
  • Fixed some missing jump locations in Lake Schedule ("These were inconsequential")
  • Fixed some instances of D'vard reading as Dvard
  • Fixed some tile errors in the Faeona Outskirts tileset
  • Fixed Mat of Tribute upgrade labelling
  • Fixed one of Chester's upgrades not charging the correct amount
  • Fixed Trisk saying some things she wasn't supposed to sometimes
  • Fixed some real estate signs in Faeona saying ??? after buying them
  • Fixed it so that you can buy Large Gems when required without being on the Council


Phew. This was a really big one. The patch notes alone took me many hours to put together! Hope you have fun!

Thanks for playing!

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