1.01.00 - Major Update: Golden Goals + Visuals
Final Profit: A Shop RPG » Devlog
Ahoy! Welcome to 1.01.00.
First up, a new trailer and devlog. Patch notes below.
The game has come a long way since launch, and the changes today are significant enough to mark this as the first major numbered updated. That's right, we're going up a decimal point!
Changes:
- Added the Golden Goal system and associated quests. This is a major addition to how you can approach the shop. Becoming available very early, Golden Goals offer rewards that can scale infinitely , though they will start small and have to be grown through use. When you complete a goal you will be offered a limited choice of rewards. Some give immediate benefits, such as gaining coin and XP. But others are permanent multipliers that make the other rewards greater. I'm sure you'll find interesting ways to put this system to use.
- Added a townhouse interior in The Capital.
- Replaced the sound the Fake Prince makes when entering the store (no more sad trumpet).
- Changed the graphic for Wax and Fire in Minto's Hoard.
- Added a new lategame customer, Patron. When this customer enters the store a name is displayed above their head. The name changes to the next one in a list each time they enter. Supporters on Patreon can opt to have a name of their choice added to this list , the game will even recognise if it matches your Steam name. (This will not offer any gameplay benefits, it is simply a thank you from me to the supporters).
- Commodities now initialise at 10 stock instead of 0.
- Added a notification when you walk into the shop if you've found a new cosmetic while out and about.
- Changed the colour of the numbers in the gold hud.
- New graphics for product and passive effect hud.
- The D.P.A. fine now increases by 500 every time it's payed.
- Added VFX and SFX when Cora depowers.
- Talking to food merchants while looking for Hot Chips now has unique dialogue.
- Added a wait frame when MassDRANK! makes purchases to reduce lag.
- Gold hud is now always visible (previously would fade during dialogue).
- New graphics for menus and text windows.
- Changed text when commodities restock from 'Commodities +1' to '(icons) +1 Restock'
- Slightly moved the Enterpriston hud images across.
- Added new area to Tutetown.
- The map in the Ever's Rest Inn now shows a low resolution map of part of the continent.
- Added new apple treasure chest.
- Owl regen text now says '+ bonus' instead of '+'
- Added commas to Faeona's debt number.
- Added an option to disable crit and token notifications.
- Changed the star graphic used in the main and option menus to a Gem.
- Fixed 'What? Seeds? Duncan!' achievement to trigger on any amount over 999 rather than just 999.
- Added a minor reaction if trying to give Echidna a certain item when she asks for headwear.
- Added new customers to epilogue.
- Added a Talk option when interacting with Refrain, which will offer a hint for locations not yet found.
- Added a new Relic Eye discoverable.
- Added a small side quest in Enterpriston.
- Changed the background on the title screen to be a large imposing Bureau HQ.
- Updated several weather effects throughout the game.
- Added subtle smog effect to Enterpriston.
- Added sunshafts to many outdoor areas.
- Updated balloon sprites.
- Updated fishing UI.
- Added commas to second boots price.
- Added alternate dialogue to "crime doesn't pay" if in fact, crime is paying.
- You can now ask Boat for a vision to help find the Seed Bag upgrades.
- Added face sprite for the Living Owl.
- Can now become a Slumlord.
- Added something in the upgrade shop to subtly suggest how to get the 9th customer.
- Updated the way level up text is displayed.
- Updated jukebox sprite and animation.
- Added Goalie to epilogue scene.
- Added name text boxes to characters with face sprites.
- The open/close shop item can now be used to open the shop from the inside.
- Added commas to the final property price.
- Seed purchase input window now expands to 4 digits when the seed bag has been upgraded.
- Added an extra box at the back of the box puzzle room to indicate that they can be pushed that far.
- Horse dimension visual toggle now disables mode 7.
- Added hints for the people pix locations.
- Workaround for rare taxman bug.
- Added text to the wild growth spot in the labyrinth after learning the spell (to prompt the player to use it).
- Upgrade swizzler will now drop into the tutetown store once to tell you that customer upgrades are a thing.
- Added a switch in the demo that if detected in a full game save will warn the player that demo saves may cause issues.
- Added a quest to tutetown where finnjamin disappears.
- Added a plugin that reduces lag when opening/closing the menu.
Bug Fixes:
- Fixed a bug where Natures Beckon and Buyers Market could lock the game if used in the Lava Place.
- Fixed bug causing Sense Royalty to trigger at odd times.
- Fixed Petition Hall using the old VFX.
- Fixed a bug causing token redemption for inspiration to not stop when it was supposed to.
- Fixed DPA fine increase not always working.
- Fixed Faeona HUD not appearing when entering via the Royal District.
- Fixed text in Patron's house using their old name.
- Fixed a minor typo in the Fowl House.
- Fixed an error in the credits page.
- Fixed some slightly wrong logic on apple chest 11.
Thanks for playing!
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Files
FinalProfit.zip 1.3 GB
Sep 11, 2023
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Final Profit: A Shop RPG
🔮 Progression based merchant sim RPG 🏳️🌈
Status | Released |
Author | ManaBrent |
Genre | Role Playing, Simulation |
Tags | Exploration, Female Protagonist, Incremental, LGBTQIA, Life Simulation, Pixel Art, shop, Story Rich, Working Simulator |
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- 1.01.03 - Update Roundup: Talents, Challenges, and Crit Rework.Dec 17, 2023
- Update: Refrain & Buffs - Patch NotesAug 18, 2023
- Update: New Puzzles & Areas + Patch NotesJun 16, 2023
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