Update: Refrain & Buffs - Patch Notes


Version: 1.00.25

This patch brings the itch version in line with the Steam version, and includes patches 1.00.24 and 1.00.25.

Ahoy! Welcome to 1.00.25.

The main focus in this one is introducing the new Buff mechanic, accompanied with a series of side quests exploring an element of Biz' past.


There's some performance improvements and some quality of life additions, such as an update to the gold hud adding commas to make it easier to read. There's also a couple of new songs. And there are other new story and lore elements sprinkled throughout, details in the full patch notes below.

Changes:

  • Fruit seed rework - New seed purchasing interface, seeds are now stored in a Seed Bag, the maximum amount of seeds can be upgraded several times. On a regular playthrough the bag will be obtained at the same time as unlocking fruit, but for existing saves beyond that point the bag will be automatically added to your inventory when entering any location that deals in seeds. Any fruit seed items held at this time will be converted into the new storage method, however the default cap is 500 so any beyond that will be lost.
  • Changed the graphic for dimensional gunk.
  • Added a hint for finding a recently added spell.
  • Added a 'What was I doing?' text step for when it's time to meet the Dr. at the lab.
  • Some flavour text on NPCs now updates once inflation tier of product upgrades is reached.
  • Utility accessories text description now labels them as UTILITY ACCESSORY: instead of ACCESSORY:
  • Added a small easter egg to the tutetown shop after the level 20 cutaway scene.
  • Speaking to the Mana Weaver after using their service twice will now give you an extra reward (save for later).
  • Added a minor hidden use for the Booze Club Pin.
  • Moved input number tutorial man from the Capital to the Auction Plaza. (Seemed a more appropriate place to teach this function).
  • Commodity buy input will now default to the most you can afford, or the most available (whichever makes more sense in context).
  • Commodity sell input will now default to how many of that item you currently hold.
  • Added an upgrade that makes buying VenDRANK! instant and menuless once compression is available.
  • Added 3 new apple treasure chests.
  • Added an early game puzzle north of the lake.
  • Made some changes that hopefully will improve performance in the Horsecut.
  • Trade sequence items are now highlighted yellow in the item menu. (To make them easy to identify and get back on track if you get sidetracked during this quest chain).
  • E.I.C. token gain popup now changes to 'Tokens Full' when at the cap.
  • Added a new condition for convincing One. (More of an anti-condition).
  • Added a response when trying to feed famine boy an orange (this is very minor and just for flavour).
  • Added an option to disable animation during certain tasks such as crafting etc.
  • Reduced intensity of animation while putting mana in tubes.
  • Updated credits for a new plugin.
  • Updated the gold hud visuals, including nubs every 3 numbers to make it easier to read large values.
  • Added an entry to Mrs. Five's diary regarding Oil Town.
  • Text showing coin collected from Batnik over the phone is now yellow.
  • Added an indicator when doing song puzzles if the notes are correct as you go.
  • Added a bunch of new property purchase dialogue in Enterpriston.
  • Added Refrain, a character from Biz' past with sidequests that leads to unlocking Buffs.
  • Added new Buff states. These are temporary effects that can be reapplied anywhere you've met Refrain.
  • Added face sprites for Rebertha.
  • Added 2 new songs.
  • Changed the Jukebox interface to display 2 columns instead of 1, also now continues playing the BGM while browsing.
  • Updated optional dialogue with the Bird in Tutetown at the first debt stage.
  • Added a new hidden location to Faeona.
  • Added a book to the Library with details about the lore of Mana.
  • Significantly  reduced equipment combine costs.
  • Changed the final reward from Tinto from coin to a new accessory (this can be obtained retroactively by speaking with Tinto).
  • Added hidden things only visible when under the effect of one of the new Buffs.
  • Reworks to a couple of maps to accommodate Refrain.


Bug Fixes:

  • Enabled missing library NPCs.
  • Fixed a bug with Boots of HASTE! speed.
  • Fixed a restocking error with vending machines.
  • Fixed a certain lategame decision having the opposite intended outcome.
  • Tutetown profit gained/lost popup now includes the coin icon.
  • Fixed the sign in the Lower Residential Quarter claiming you were in the Upper Residential Quarter.
  • Fixed typo in Castle Marx scene.
  • Fixed a jukebox chest in a cutaway using the old jukebox sprite.
  • Fixed missing vomp on one of the young people pix.
  • Fixed token exchange for passive income displaying the old value after upgrading (the actual gain was correct, just the display was wrong).
  • Fixed bug with VenDRANK! compression going over the cap.
  • Fixed a bug with vending machine autofilling.
  • Fixed some clipping bugs.
  • Fixed a rescued fae missing dialogue.
  • Fixed a bug that was giving too many Tinto trades.
  • Fixed Capital HUD not disappearing in a specific circumstance.
  • Fixed a door that could be reached from the wrong side.
  • Fixed a bug with the first seed puzzle.
  • Fixed the Fae Nobility track displaying Fae Royalty when collected.

Thanks for playing!

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Files

FinalProfit.zip 1 GB
Aug 18, 2023

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