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I streamed this and the dev was there, but leaving my thoughts here anyway:

  • +Cool title screen! Not too overdone, but nicely animated.
  • +The 3d chase sections were a neat addition, in moderation.
  • +The music (custom, I think) was fitting and nice.
  • +The gloomy environment was well done.
  • -Niggle: when resurrecting (or generally spending any resource) it should show your current HP.
  • -The hp and key "finds" to open fires are way too close in graphic among themselves AND the particle graphic decor around the map, it took me a while (and the dev outright saying it) to realize they were meant to be different things. A massive improvement if they had distinctive shapes and/or colors.
  • -The game doesn't do a very good job explaining how defusing the fires work. It would be better to straight our explain it, or to make the first instance of it a controlled environment with no dangers so the player can process what is happening. As it is, there are ostriches everywhere, making processing what's happening calmly very hard. 
  • -Niggle: the display of "People saved" is bugged and resets the graphic to 0 when refreshing the screen, until another person is saved.
  • -The ostriches as an obstacle are extremely overdone and become VERY tedious. I go in depth during the stream, but basically there are way too many, they activate from across the map, and they lag the game a lot. 
  • -The tone of the game is a bit strange. The game page says its comedic, but the environment is mapped (fairly well) like a tense semi-horror adventure, but then the npcs have a somewhat aimless (i think mostly cameos from the dev's other game) semi-comedy text? You can join those themes if you want, but as it was I don't feel the switch felt natural. 
  • -Due to the ostriches being such a pain the HP recovery had to be abused, and it was utterly slow. I'd recommend making each orb restore way more, or place a camp nowhere where you can fill back to max, even at the cost of hauling back there.

Due to the severe lag I had to stop playing (maybe the CPU usage from streaming was the cause), but I did feel l would have enjoyed this game ok if the ostriches were less annoying. AS they are, I felt they got on my ass too much to properly enjoy it.

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Absolutely amazing RPG Maker game. Good music, nice story, amazing and fun mechanics all wrapped in a mysterious feeling that was perfectly nailed. And of course just the right amount of aggressive birds 10/10

This game is an absolute joy to play but I unfortunately found a very serious bug or unintended interaction, that and regenerating health takes too much time...

Other than that I can't really stress how good this game is, specially for a game jam. Keep the good work!

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Thanks for checking out the game! I enjoyed your video, sorry about that bug you encountered. I've updated the game so that won't happen again in future.

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This game took my attettion as the first one I tried on the IGMC 2022. A great use of theme and your map skills are awesome!

I appreciate that, thank you!

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I really like the premise of this game. It used the jam's theme of Rebirth really well. I like the little bits Rebertha commented on her surroundings and her interactions with others. The puzzle felt unique although the only element I feel that was underutilized with the Spirit Projection. Overall, it was a fun game with unique mechanics and an interesting premise.